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CharType

28 Game Reviews

7 w/ Responses

That was a fun short game. It has fun idle gameplay where you level up your resources and wait for them to make your dragon stronger. The battles had a nice progression, and choosing the princesses' abilities added an interesting element. Other than that there wasn't much to it. Just blast everything with fire breath and don't attack until you've leveled enough. Again, it was fun. Nice work.

Nice game! It had a really fun mechanic that the levels made good use of, and it went on long enough to be fun but not so long that it got boring. The story was fun, I laughed at the end. The art was really good for a game made in 48 hours, you must be good at making art. I thought the last level required some frustrating precision, but I got there in the end.

Also, I was happy to see a new game by you. I remember you from way back when, when you were making games like Mad Princess. I'm glad to see you're still making games.

Interesting. There's some fun strategy in this game. It could really use some instructions though, explaining what everything does. Also there's a seven of diamonds in the deck, seems like a bug. I would be interested to see an improved upon version of this.

Fun game! I like the RPG system. It was fun trying all the different monster combinations, and that definitely kept me interested. I liked the story too.

I'm having the crashing problem that others mentioned. For me it happens whenever I try to change the level of my skills in combat. The game gives me a detailed error log, which I'd be happy to send to you if you want it. Anyway, it's not a big deal, it can be worked around.

A big problem is that the save function doesn't work. The autosave seems to work fine, but whenever I refresh the page I lose my manual save. I made it all the way to the keepers castle (forget what it was called) and I trained a bunch of monsters, but I lost all my progress back to shortly after I defeated the first Guardian. This basically prevents me from progressing past a certain point. I would have rated 5, but I removed a star for that.

The save working is pretty essential to a game of this length, and if this were a full game on it's own I would have rated lower. But it's a demo, and you seem to be pretty committed to working on the full game. It does what it's supposed to do, which is showcase the features and make me excited for the full game. I'm looking forward to the full release. Keep it up!

Huh, cool.

Not much to say. I thought it was an interesting game. The story was fairly interesting too. Probably not going to buy the full game though.

One feature I would like to see added would be if either we could re-view dialogue we've already unlocked, or if there was a dedicated button for skipping dialogue. Currently that game skips dialogue whenever we click, which has resulted in me missing a lot of dialogue.

Really fun! This game has some interesting mechanics, and it's really fun to master and learn how to zoom around the map. The levels were challenging, but not impossible. I was hooked and I have now gotten the stars on all of the levels.

The game's great as it is, but there are two features that I think might be nice. The first is a more visible cursor. The current cursor is very difficult to see, and that makes it difficult to shoot precisely, especially on levels that require a lot of quick, fairly precise shots like level 20. A more visible cursor would make these easier. The second is a fullscreen mode, for increased display size and so the cursor can't move outside the screen at the start of a level.

Great work!

No instructions at all, and I have no clue what I'm supposed to be doing. It looks interesting, but I can't play it. Please add some instructions.

Fun and interesting physics-based game. It kept my interest for a while. But after a few levels I got stuck on what seemed like glitches, and there's no way to try again without restarting from the beginning.

In the Play+ mode I got stuck on the first level with the finish line at the top. I couldn't figure out how to get up there with just one pendulum, and I couldn't create a second pendulum for that or any of the Play+ levels. Maybe that last part is intended, I'm not sure.

In the regular Play mode I got stuck on I think the second level with the finish line at the top. The cursor was upside down and I couldn't advance or make a pendulum or do anything.

I think this game could use a level selection screen with saved progress, as well as a description of what the different game modes do. Other than that, cool game!

Fun physics based timewaster. I found it surprisingly addictive. It's frustratingly random though, since at any point you can just die to a random headshot. It would be nice if you removed that possibility, maybe with a "helmet" item that makes the player immune to headshots. Other than that it's a fun game and I'd love to see it expanded on.

My problem with this game is the same as others have mentioned. It's too fast and I end up getting stuck behind a rock with no way I could react in time. Maybe others have better reflexes, but I personally found it impossible. It would help a bit if you made speeding up when you hit a monster girl optional. Another thing that would help is if the "strip" buttons were different from the movement buttons to avoid accidental movement.

I like infinite runners in general and I think that if you made the speed managable this could be a fun game. Also the art is top-notch and I think this has potential as an "adult game" if you choose to go that route. Your commitment to ongoing development is appreciated, good luck!

Hi, I'm CharType. I'm a gamer and I've been on the site for years under different usernames. I like to review games and sometime make games and write. I have an entertainment and gaming Youtube: https://www.youtube.com/channel/UC7XKZnvgo35yfJQ-blHVSzw

Age 31, Male

Joined on 5/1/17

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